Hudson Soft made ten or so games for the Nintendo, and though their lineup contains the origin of the much-adored Bomberman franchise, I’m going to go out on a limb and say that not only is Xexyz the best title they ever put out, but is one of the better Nintendo games ever.
I know, you’ve likely never played it. And that’s OK, because I don’t know a whole lot of people that did. As mentioned before in the Flying Dragon entry, there were plenty of games that Nintendo Power never scratched the surface of—which is mostly justified. A lot of those games were just awful, but this one wasn’t. Xexyz never got the attention it deserved from the “mainstream video game media” (I can’t believe I just wrote that) but word of mouth spread due to its strange unpronounceable name. It was that very name (and the awesome wireframe graphics on the box) that caused me to pick it up from NVC and give it a whirl in the first place.
My family used to housesit for my grandmother’s rich boss while their family went on vacation to all kinds of exotic locations. My grandmother, bless her soul, was a radiologist and her boss was a woman named Kathy. When Kathy and company went globetrotting, my family got to feel rich for a couple weeks at a time. They lived on a hill in a big house; my mom would often call it “the mansion.” “We’re up at the mansion for a couple weeks,” she’d say to us, and my sister and I, we’d get excited. The prospect of living large in the hills was an enticing one, but it was so far out in the sticks that our friends’ parents hardly ever wanted to bring them there. Though I will admit, being able to look out the window and see a tiny car begin to ascend the hill to deliver a friend was a pretty exhilarating feeling.
Because of the nature of the mansion, we’d stay up there for days at a time in the summer and never go into town. This was OK by me, because the mansion contained a big screen TV and a Nintendo. What a treat! It was because of this isolation that I became a devout Xexyz player.
Xexyz can be a pretty hilarious game, because it flat out warns you in one of the later stages that the level boss is “VERY HARD,” yes, it is in all caps. And hard it was, as a young kid, I never beat that boss.
Later in Crescent City, a store opened up called “Jake Stoner’s Gameworld.” The concept was simple: they had a ton of Nintendo games and you could trade two games for one, or one game that they didn’t have already for another game straight across. I often wonder how that shop made any money at all. Either way, when I saw Xexyz in the shop years later, I knew I had a terrible, burning score to settle. And settle I did; I took the game home and beat it that night. Some might say that is the sweetest victory, but it was not. Instead of crossing a game off my list, I almost felt cheated because no greater challenge existed in the game, not even the final boss. That’s how it is with some of these games, though. The difficulty is all mixed up.
Even now when I play Xexyz, it isn’t particularly appealing from a graphical standpoint, and the story is nearly non-existent. The game kind of just seems to make it up as you go along, piling ridiculous “futuristic space names” onto the player one after the other in hopes of making it all fit together at the end. However, despite all this, I’m still taken back, because it reminds me of intimate exploration and sensory deprivation-like puzzle solving. If only everyone had spent a lost five days with Xexyz, perhaps it would be more fondly remembered. Alas, it is not.